Single MageContents:
Four tattoo choices:
or
or
The typical gear for the Single Mage minion:
Equal amounts of HP and Direct Damage Spells (DD) should be trained. The DD should be Fireball or Magic Missile as they are both ranged and this setup lacks survivability. Fireball typically gives more damage versus single minions, but Magic Missile is more resistant to Antimagic Field (If a Tattoo of Endurance is used), more resistant to Guardian Angel and more resistant to the damage reduction of the Tattoo of Endurance, however, many people have taken to creating Magic Walls to counteract Magic Missile. If a Familiar is used, equip a +10 Amulet of Junction so it gets the full effects. If no familiar is used you probably want to devote your skill slot to Evasion training 25 to 33% of your XP into it. You may want to train Dispel Magic in order to take on Guardian Angel and Ablative Shield teams. Pro's
Cons
last edited by Eurynome Bartleby at Jan 23 2010 - Edit Single Mage Pages that link to this page: |