CB1 History as Told By Slayer333Contents:The Carnage Blender Timeline: this was written for all the players of old, to remember good (and bad) times, and for all you new players, so you can know what this game has gone through over the almost 7 years it has been on the net. written by: Slayer333 know that I do not claim to have been here for most of these events, I am merely documenting them The Beginning: Alpha Stages In the Beginning... EXP was originally gained by hitting an enemy, being hit, and by dodging, this led to problems with minion EXP balance, so it was changed on October 15th, 2001 to make it so minions would only receive EXP for hitting an enemy. this was eventually changed (again) to the current system. Now, back in the beginning, it was all tanks, none of this "spell" stuff we have now, but that changed on November 1st. Jonathan explained the new magic system which is quite different than what we are accustomed to today. Spells had a Maximum and Minimum success rate for casting the spell, and enchantments only lasted for a certain amount of rounds, based off of how much EXP was in it. Weapons took precedence over DD back then, so a tank casting fireball was quite possible. DD spells such as Fireball would not be able to damage all four minions right from the start, as they do now. You would gain the ability to attack more minions as the spell level increased. ---November--- On November 12th, Jonathan added the ability to create more than one character which drastically affected how the game was played (IE: The introduction of farms) Which meant you did not have to register more than once to have more than one character. November 20th was the day the bank was introduced, though, not the current day bank one would find on Cb1. No, this bank was useful. The banking deposits were larger than present day (or there were none, hard to tell from the post), making depositing money worthwhile. On November 24th, at approximately 4:50 PM, the first botchecks went live. These were not your modern day botchecks however! These were vicious, man eaters! Failing two of these (or ignoring it) would reset ALL of your characters. Luckily for us, Jon changed this three days later, making it so it would only reset your active character...yay. ---December--- December 3rd marked the ability to unlearn spells and enchantments, a big bonus to most because Jon had not fully finished the enchantments, and they were a waste of space at the time. ---January--- January 4th marked the official launch of spells, all skills and spells were fixed to at least do what they were supposed to, with a few tweaks needed to the balance, however. January 4th also held the CB1 beta release date, which was scheduled for that monday. This marked the end of the Alpha testing period. On January 30th, the Auctions were added, though buggy and a rough version of what we have now. On January 31st, true camping as we know it (or knew it, I should say) was born, before then, the stores only rotated inventory at noon and midnight, nothing in between. ---February--- On February 12th, the first bank nerf was introduced, the bank interest for 7 days was reduced from 15% to 12%. On February 15th, another bank nerf was implemented. The deposit maximum was taken to one million, per user. ---April--- On April 20th, the first official tournament ended, the winner of the first official tournament was Raptor, with his character "Evil". The next day it was announced that official tournaments would be held weekly. ---May--- On May 6th, a change was made to the infamous "Finger of Death", considered to be one of the most overpowered spells on CB, if not the most overpowered. ---June--- On June 18th, Magic Penalties were added to armor as well, this hit FoD mages hard, as the success rate for their spells dropped drastically. On June 26th, Jon added Vampiric Aura. Initially this was thought by a few players to be the start of tank blender, due the the HP gain. (Guess it took a little longer for tank blender to take hold than they had anticipated) ---August--- On August 23rd, Jonathan created a new weapon for the player "Grim", calling it "A Carp Named Stinky". Its stats were as follows: [400x10](+0) ---September--- On September 28th, the second FoD nerf arrived, it was made so that a minion who had FoD trained to less than 110% of his HP would take increased damage based on the HP:FoD ratio. It was predicted by many players however, that this was only a temporary solution, and that in a month FoD would be king again. ---November--- On November 3rd, The Rental system was introduced. ---December--- December 1st marked the introduction of the botcheck system we currently have in CB. December 6th held the "Store bot checks", this was introduced to prevent a bot from being able to buy every rare in the store 24/7. December 12th brought the knighting of the one known as Todd. This was before his merge with Spydah. The End of 2002 (beta) ---January--- The first of the month brought a rather large changelog, some of the more controversial changes were: 1.) Defenders stay damaged when attacked. Defender HP resets as far as attackers are concerned every 3 minutes.(later changed to 2 minutes)This has no effect on the HP the defender's actual user sees -- he still won't have to pay to heal himself when killed. Before this change, farming a character over and over again was a VERY big part of the game, removing this caused a lot of complaining (most of it in the form of people using bolded, all caps font), however, it did introduce much more use of strategy. 2)Battle allocation rate decreased. Ratio of max allocation:allocation rate increased. Base award doubled. Overall effect should be less xp per unit time. If this change stays in, older characters will be re-scaled to proportional new levels. PR scale may adjust so PR stays constant. Though this changed caused some small time whining, most of the "Jon has gone insane" posts were aimed more towards the loss of farming. The second day of January brought news almost as shocking as the first, Finger of Death was laid to rest. in its place, the spell we all know as decay was created. January 3rd. Doomsday. "The Rescale" of Carnage Blender was completed. To quote Jonathan:No Characters or items have been deleted, but everything has been scaled to the new system. This includes stats, spells, money, bank deposits, item enchantments, and unspent xp. Some players have trouble with complete sentences involving both cases of the alphabet, so let me summarize: YOU WILL HAVE LOWER STATS. THIS IS NOT A BUG. EVERYONE HAS LOWER STATS. YOUR RELATIVE STRENGTH IS UNCHANGED. Oddly enough, the thread only lasted for 20 replies. ---May--- May 2nd, The Cloak of Thought was added as the new supporter item. May 9th was a good day for everyone who had begged for an official CB clock, as Jonathan puts it: One of the frequently-requested, frequently-ignored requests has historically been for an official CB clock. I have decided to show mercy on all you timezone-challenged people, and you may now see the Official CB Time in Settings. On May 14th to quote replies to the changelog, the "evil", "stupid" spellcheck was added to CB. On May 23rd, Bloodlust was added, however it was a bit different, it casted on your entire team, meaning you could have BL enchanters. ---July--- July 1st brought on another Bank nerf, non supporters had their limit decreased to 600k. On July 21st enchantments were tweaked so that they lasted the entire battle, instead of basing it on how much EXP was in them. "The July Rescale"--July 24th, Jon admits to messing up the fight rewards, so there has to be a bit of a rescale of weapon NW, EXP, and Money, as you can imagine, people were not exactly cheering. :-) July 31st, Ablative Shield was added, though I guess the real interesting part of that changelog was the first reply Victim, July 31 2003 1:28 AM EDT *cough* Dispel Magic *cough* sound like a familar spell, anyone? ---September--- September 6th, Chatmail system went live. The system cost $40 for Jon to code, and was paid for by Todd with $5.00 and SNK3R with $35.00. The only big change in September was on 'September 30th, the Forge was added to the game, only a little different than what we have now though, and there was no 20% BS fee, it was freeeeeee :-) ---November--- November 1st: The ability to purchase BA was added. ---January--- January 2nd: The Elven Long Bow was added to the game. In my opinion, this could quite possibly be the most complained about weapon on CB1 (in terms of being overpowered) January 5th also gave the ability for users to untrain the Intrinsic stats (HP/STR/DX) January 5th wasn't all rainbows and butterflies ;-) Forge efficiency was reduced by 65%!...ouch. January 9th brought some relief to the forgers, efficiency was bumped by about 25%. January 16th held an interesting change, Whacky fight rewards were introduced. Though, thats not quite as interesting as Jon's post: "The people have spoken. And for once the people asked for something neither retarded nor fiendishly difficult to implement." ---March--- March 11th: The beta code for Clans was introduced, it was pretty much the same thing as we have now, with bigger "%" bonuses. March 27th: Bloodlust was made a melee only skill, as it is now. Before that, HxBows+BL+Loch=pwnage. ---May--- May 1st: Spell chance to cast was removed, they were made to how it is today, 100% chance to cast. Spell effectiveness was reduced to compensate. May 1st: Another bank nerf? *pow* dead bank :-). Deposit limits were lowered to 60k for a non supporter, 100k for supporters. May 1st: Unarmed Combat added....*chuckle* May 12th: Black Market added--However, you could buy votes, I recall seeing a post where someone spawned 4 ELBs in one day ;-) May 29th: Favorite Opponents list added...W00t :) ---June--- June 8th: Mentors were added to the game, or, the ability to sign up to be a mentor at least. ---July--- July 1st: ExBow added to the game. July 2nd: New supporter item added! A Trollskin Armor [22] (+10% to STR; +0.2 BL) July 5th: The End Of Free Forging. The forge fee of 20% of the BS cost was added, plenty of replies to that post, as you can guess, not very many were happy campers. :) July 30th: Mace of Disruption [205x13] +40 was added as the new Supporter Item. ---September--- September 1st: DB's caught a huge buff, their Evasion bonus was set to equal their "+", instead of a +15 to evasion. ---November--- November 9th: Cloak of Balrog Flames added (originally named Holocaust Cloak, but renamed due to player complaints). This was not similar to the current Cb1 CoBF, or the old Cb2 CoBF at all, however. The damage done to enemy minions was way higher, and it gave -5% to STR/DX/magic. The upgrade costs were not linear as they were on CB2. ---December--- DOOMSDAY: December 13th, 2004. ---May--- May 9th, 2005. The last changelog of CB1 was made. CB1 signups for new accounts were closed. The final nail in the coffin for a lot of CB1 players. ---December--- December 27th, 2005. R.I.P. CB1.
I had a longer list, but this was all I could get around to finding before the shut-down. these are only players I can remember, I am 100% positive I have missed many worthy players, perhaps someone remembers better than I do Written By Slayer333 Wiki Page By Flamey This is only a rough copy, basically copy-and-paste from Slayer333's post. I insist anyone that has information on these things to add it to the page. -- Flamey. last edited by Admin{CB1}Slayer333 at Apr 5 2008 - Edit CB1 History as Told By Slayer333 Pages that link to this page: |