Here is the current list for Melee Weapons;
Mace of Disruption 	  	
Vorpal Blade 	  	 	  	
Morgul-Hammer 	  	
Blacksword of Nan Elmoth 	  	
Blade of Thuringwethil 	  	
Elven Long Sword 	  	 	  
Elven Stiletto 	  		
Executioner's Sword 	  	 	  	
Katana 	  	
Scythe 	  		  	
Two-Handed Flail 	  	  	
Great Axe 	  		  	
Halberd 	  	 	  	
Lochaber Axe 	  		  	
Beaked Axe 	  	 	  	
Claymore 	  	 	  	
Morning Star 	  		  	
Whip 	  	 	  	
Lucerne Hammer 	  		  	
Glaive 	  	 	  	
Bastard Sword 	  	 	  	
Awl-Pike 	  	 	  	
Battle Axe 	  		  	
Long Sword 	  	 	  	
Broad Sword 	  	 	  	
War Hammer 	  	 	  	
Dagger 	  		  	
Main Gauche 	  	 	  	
Tulwar 	  	 	  	
Rapier 	  		  	
Mace 	  	  	
Cutlass 	  	 	  	
Sabre
I've long thought this list is far too long, and in all my questioning about it, Jon answered with "GL you've lost the feeling of moving up the Weapons Ranks".  To this day, I disagree with that answer.
When CB2 started, no one moved up the weapon ranks at all, and with the advent of the N*B and the size it has grown, that is far more evident today.
Also, it is a waste at best, a newbie trap at work, to ever think or suggest upgrading a non rare weapon.
So, can we scale this list down at all?
I'm going to remove all the 'rare' weapons, and add some more information to what's left.
Scythe: [48] 2H Hafted 	  		  	
Two-Handed Flail: [66] 2H Hafted	  	  	
Great Axe: [56] 2H Hafted	  		  	
Halberd: [52] 2H Polearm 	  	 	  	
Lochaber Axe: [50] 2H Hafted 	  		  	
Beaked Axe: [34] 1H Hafted 	  	 	  	
Claymore: [38] 1H Edged	  	 	  	
Morning Star: [36] 1H Hammer 	  		  	
Whip: [9] 1H Hafted 	  	 	  	
Lucerne Hammer: [28] 1H Hammer 	  		  	
Glaive: [42] 2H Polearm 	  	 	  	
Bastard Sword: [40] 1H Edged 	  	 	  	
Awl-Pike: [17] 2H Polearm 	  	 	  	
Battle Axe: [44] 1H Hafted 	  		  	
Long Sword: [24]1H Edged 	  	 	  	
Broad Sword: [30] 1H Edged 	  	 	  	
War Hammer: [20] 1H Hammer 	  	 	  	
Dagger: [4] 1H Edged 	  		  	
Main Gauche: [6] 1H Edged 	  	 	  	
Tulwar: [18] 1H Edged 	  	 	  	
Rapier: [10] 1H Edged 	  		  	
Mace: [16] 1H Hammer 	  	  	
Cutlass: [14] 1H Edged 	  	 	  	
Sabre: [12] 1H Edged
There are some distinct types of Weapons.  1 or 2 Handed.  Edged, Hammer, Hafted, Polearm.
Of which 1H, 2H, Edged and Hammer have thier own distinct special rules.  As of yet, Hafted and Polearm do not.  But let's kep these extra type, for future proofing. ;)
From the list above, it's easy to see that 1H Edged Weapons are bloated.  And a lot of weapons are redundant.
There needs to be some choice to starting weapons, but there's too much currently.  And there doesn't need to be at most, more than two version of the same hand/type of weapon.  And 'base' weapon of that type and a 'top tier' version.
With this in mind, I would suggest we cut the list down to; (base damages are just examples)
1H Edged
Dagger [4] (Entry level Weapon)
Curved Sword [14]
Arming Sword [27]
2H Edged (currently no 'non rare' version)
Claymore [40]
Zweihander [60]
1H Hammer
Mace [20]
Flail [30]
2H Hammer (again no 'non rare' versions)
War Hammer [45]
Morning Star [62]
1H Hafted
Whip [9] (Entry level Weapon)
Beaked Axe [22]
Battle Axe[35]
2H Hafted
Scythe [47]
Lochaber Axe [65]
1H Polearm (no 'none rare' versions currently)
Glaive [24]
Lance [32]
2H Polearm
Awl-Pike [50]
Halberd [63]
Making the list look something like (by order of base damage);
Dagger [4] 1H Edged
Whip [9] 1H Hafted
Curved Sword [14] 1H Edged
Mace [20] 1H Hammer
Beaked Axe [22] 1H Hafted
Glaive [24] 1H Polearm
Arming Sword [27] 1H Edged
Flail [30] 1H Hammer
Lance [32] 1H Polearm
Battle Axe[35] 1H Hafted
Claymore [40] 2H Edged
War Hammer [45] 2H Hammer
Scythe [47] 2H Hafted
Awl-Pike [50] 2H Polearm
Zweihander [60] 2H Edged
Morning Star [62] 2H Hammer
Halberd [63] 2H Polearm
Lochaber Axe [65] 2H Hafted
I still feel this is slightly too much, but an improvement on what we have now.
If there's no plans to give Hafted/Polearm weapons thier own properties, I'd advise just removeing them.  But as I said, future proofing. ;)
Long post, thanks for the read!