I've always been on the fence about this suggestion...
On one hand it'd bring back multi-minion mage teams, and give us back FB as a useful spell, on the other it'd be WAY too good and would likely result in further nerfing of DD as a whole.
Even if it only added 40% of it's level to the DD, for someone with a max tat tattoo that could be huge... easily raising multi minion mages DD by 100%.
Probably because a ToA may boost strength but it doesn't affect a weapon's X and only increases chance of hitting and a RoS can still be DM'ed, whereas a DD tattoo would cover a complete, un-counterable increase to a damage formula. (I'd rather use a familiar for the added hp and kill slot anyways.)
> amf counters DD wouldn't amf hit like 0.2 at max when you got a 7M boosted DD?
Unless someone invests heavily in amf I imagine it to be somewhere closer to 0.1 for multiminion teams and probably 0 for 1 or 2 minion teams who would use the tattoo.
Physical damage has the potential to go over linear damage increase through pth. It also has the benefit of being able to increase x far sooner. The costs that come with those benefits are it being expensive to keep up with.
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<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=003Ef9&msg_id=003Ef9">cb don't dig mages</a>