What is it in your mind?
Junctioned FF to a 4 Minion DM team?
Junctioned Jig/Hal to a Single Minion? Same with 4 Minions?
AoI/RoBF/MGS Minion - TSA/PL Wall - EH/MGS three minion team?
Something totally different?
what is the criteria, cheapest or best bang for you buck?
Sickone
September 13 2010 8:54 AM EDT
I'd say EF on single minion, just enough HP to pass ENC limits (or just ignore that), some PL, a bit of some ED of choice, rest AS ;)
Can work with no items at all.
If using items, highly recommended AoF and Corn, optionally spellboosters, least important elven gloves.
d'oh, nm i reread the title and woke up a bit! ; )
So what would you say then, Dudemus? :D
BootyGod
September 13 2010 9:34 AM EDT
My strategy.
Can't argue that it's not cheap. And not -ineffective-.
Best bang for your buck, with least NW spent. ;)
for cheapest i would go with what sickone said actually. you are capped pretty cheaply on nw with one single minion and the upgrade curve on armors with special abilities.
bang for buck, i think nat wins with the strat she gave me! ; )
How do you find facing a MoD Tank Dude? Your PL would be ineffective. Is you AC enough?
Is a Single Junction minion with a Ice Familiar a better choice than a Hal or FF?
my criteria for this is to look at the persons mpr standing and then compare that to their score standing. this likely needs to be done over time since score is somewhat dynamic. to really tell you can also check their nw standing. ; )
if they do not have dm i get 90 percent reduction. without dm it is 70 percent.
{cb1}dyno
September 13 2010 10:32 AM EDT
Depends on what you mean by "competitive" - I think that if you go low NW (By low NW I'm talking 100-200 mil range once fully equipped), you're going to have to commit to either taking out enchanters/mages or tanks. You can go 4-minion, but let's face it, you're going to face teams that simply overpower you with massive items no matter what the strat.
Womp had a creative strategy with EC that allowed him to somewhat cripple this, but mages like me were able to dispose of him easily. Meanwhile, DM teams like myself do pretty well against enchanters/mages, but tank teams like SLAP CHOP's make quick work of me.
That being said, I think my junctioned steel familiar with a MM mage in the back is about as effective of a simple strategy as you can make. There are definitely flaws, but I'm able to hang with a good percentage of those around me, and other than teams blantantly larger than me in MPR/PR I've done pretty well. With only 17 mil NW on the mage I boost his MM by about 1/3, so it's easy to max out his attack capabilities.
Not saying there aren't other ways, but once I got past the dead zone this strategy turned out to work out much better than originally anticipated!
Sickone
September 13 2010 10:46 AM EDT
How about this for a total kick in the nuts ?
Minion 1 : no XP trained
Amulet of Invisibility
optional - Boots of Fortitude
optional - MageShield
Minion 2 : 40% HP, 5% PL, 20% some EO, 35% some DD spell
Amulet of Invisibility
Noldorim Spellcasters
(named) Rune of Enlightenment
optional - Spellboosters
optional - Shield of Capacity
Minion 3 : no XP trained
optional - Shield of Capacity plus a token hammer
Minion 1 : no XP trained
optional - MageShield
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