lostling
August 9 2009 9:17 AM EDT
normally how much AMF do you put if you are just putting a token amount?
Sickone
August 9 2009 10:17 AM EDT
Ever since NSCs came in, "token amounts" of AMF don't really cut it anymore.
Before that, it was anything from 10k to 50k, if I remember the talks right.
winner winner
August 9 2009 10:23 AM EDT
To stop a base decay, probably 50-100k
QBRanger
August 9 2009 11:37 AM EDT
Most people use 100k as it is 100x a base decay.
QBJohnnywas
August 9 2009 1:22 PM EDT
I haven't bothered with AMF since NSCs came in.
QBRanger
August 9 2009 1:23 PM EDT
"I haven't bothered with AMF since NSCs came in. "
+100 JW
But if you want an AMF to stop base decay, 100k is the best level to have.
I feel 3.5 million is really good to put a hamper on 4 minion even distribution teams.
Rawr
August 9 2009 2:20 PM EDT
I dunno how I feel about AMF. I use +13 NSC. Against Tyriels team (2.93 mil MPR) he puts a .55 AMF on me. Yes, this includes the amplification from AoF. Yet my mage still lasts 36 rounds of beating himself up (along with some RoBF damage).
55% damage reduction really hurts your damage potential though, could be very effective in some strategies.
The reason it takes so long for your mage to die is that AMF doesn't deal that much backlash if you aren't dishing out too much to begin with. And apparently your damage investment is much less than your HP investment so it makes sense that it takes you forever to kill yourself. Luckily you do.
Kind of a weird argument to make fun of AMF IMO.
lostling
August 9 2009 6:51 PM EDT
hmm ic :) because some people were actually telling me to add like some decay.. so it will be better vs people with a token AMF... i suppose the point is moot now
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