I need strat advice (in General)


Messbrutal April 9 2009 3:51 AM EDT

I intend to keep my actual setup of EWT but I am pretty sure I messed up somewhere, most likely in skill/enchant choices.

If someone could inspect my character and give me suggestion on what to get and what to drop with easy reasoning behind why.

Also I will keep using a vorpal blade and elven bow on my tank, so other gear suggestion and skills should revolve around this.


If I am way off with my current strat please just let me know and suggest me something else so I could put my current minions to good use with minimal unlearn so I don't lose too much experience.


All ideas and criticism will be much appreciate.

Brakke Bres [Ow man] April 9 2009 8:28 AM EDT

It all looks pretty solid, one thing I suggest you switch from bloodlust to archery to maximize the effect of the elven long bow, I would also drop the shield and get a bucker of mandos.

More items as a must have are belegs gloves and elven boots.

As for traxhan, move the minion up front and drop the PL and train armor proficiency. You also might want to move the enchanter all the way back to prevent magic missile damage on your tank.

Brakke Bres [Ow man] April 9 2009 8:30 AM EDT

ow and I might add, untrain vampiric aura and train all those points in str and HP. At this point vampiric aura is only useful in melee and I recommended to switch to a more archer type of setup.

Rubberduck[T] [Hell Blenders] April 9 2009 9:16 AM EDT

I pretty much agree with Henk.

Lose all the DX penalty armour on T

Could get pl on the E, after belegs maybe get an AoI for the archer?

After that EG, for the T, corn for E, could also get 2nd AoI later.

Messbrutal April 9 2009 11:36 AM EDT

Thanks for all the input so far, for archery training should I keep it as high as possible to maximum efficiency or it doesn't really matters and keep it at base?

Marlfox [Cult of the Valaraukar] April 9 2009 11:37 AM EDT

Keep it at 1.0.

Admindudemus [jabberwocky] April 9 2009 11:39 AM EDT

from help>skills>archery:

To reach 1.0, train it to 1/5th of the Minion's strength (including Giant Strength). Beyond this is wasted.
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