Armor Proficiency (in Changelog)
AdminJonathan
October 24 2008 1:20 PM EDT
Something different: AP gives you a flat 40% reduction in armor-related penalties (but the full bonuses). You do not need to train it past base (and CB won't let you).
Enjoy.
what effect will it have on the mage shield and its nullification of spells if any?
40% of zero is still zero dudemus.
yep, math doesn't fail me! however, you can also look at it as a 100 percent negation on the mage shield, which a 40 percent reduction in would equate to only a 60 percent negation, no? which is why i asked for clarification.
i just tested with mgs. still big fat zero.
^now that i will accept, thanks for testing it!
Lord Bob
October 24 2008 1:52 PM EDT
Interesting.
Goodfish
October 24 2008 1:56 PM EDT
Glad to see AP made it in.
I'd like to see some growth factor in it though, but I have no clue what a good solution would be. :)
DoS
October 24 2008 2:14 PM EDT
Nice
Dark Dreky
October 24 2008 2:16 PM EDT
I haven't tried the skill and thus do not know if it even has an effect (#) but...
Maybe base the XP required for a 1.00 effect on the NW of the armor?
Could also base the effect (#) on the % it reduces armor penalties?
Just some thoughts.
Sickone
October 24 2008 3:02 PM EDT
Hwh... well, it's different, allright :)
Armor Proficiency, that will reduce the penalties (and only the penalties) from wearing armor.
It seems that i still get a DD reduction from equipping a HoC. Does AP only reduce penalties like dexterity and strength?
Koekje: you should only get a 1.2% penalty, rather than the full 2%. It reduces 40% of penalties. At least, that's how I read it.
I think this may be an interesting change, once it finds it's way into the mainstream. Nice.
Ah, I see. I read it as that AP subtracts up to 40% in penalties, instead of subtracts 40% OF the penalty given. Thanks
Is anyone really going to use this? I just don't see the point to it.
Tanks will want either BL or Archery. Walls will need Steel Skin. And if a Mage uses it (because they have an Evasion Minion in front of them) it lowers the DD penatly from thier HoC to 1.2% from 2%.
:/
That is of course if you have a Dedicated Evasion minion, and everyone needs Evasion somewhere...
Solare
October 26 2008 10:26 AM EDT
It was useful to me. With my huge FB, it increased its damage output by 25,000 (x5). I'm sure others make use of it by making mid-weight tanks (with 150-350 AC) to reduce the penalties of wearing heavy armor; or using it increase the armor on all their minions without having to worry about severe penalties as much. The usage of this skill may not be too popular, but it is useful for some.
It's fun, you can throw armor on your enchanters for alot less of a penalty. I forsee Enchanter walls showing up
it's a reason not to train Steel Skin on enchanters wearing BoF...
Goodfish
October 26 2008 5:26 PM EDT
If AP is given an upgrade curve instead of the flat -40%, I can see it becoming very useful on single-minion [heavy] Mages. Return of the single-minion CoC strategy? Perhaps.
Because this skill directly competes with Steel Skin, I think it should have a better bonus.
Oh, I forgot to mention that I still like it though. It just isn't exactly what I was hoping for...
winner winner
October 26 2008 6:37 PM EDT
Armor Proficiency is really good for 960 exp.
BadFish
October 26 2008 8:09 PM EDT
The Wiki has this to say about the Mithril Cuirass:
# Negative 2% to DX and Skills
# Negative 8% to Direct Damage Spells cast by the wearer
# Negative 6% to Enchant Offense Spells cast by the wearer
# Negative 5.333% to Enchant Defense Spells cast by the wearer
# Negative 5 to Unarmed Combat (UC) used by the wearer, additional to the Skills penalty
When you add ALL the penalties, disregarding UC since i'm not sure how that works with armor proficiency, you have 21.333% penalty altogether. Does this mean it consumes 21.333% of AP's effectiveness, even though all i care about is the penalty to EO's and ED's?
It means you multiply each of the penalties by 60%.
isn't this almost strictly better than steel skin? instead of wearing enchanter armor, you put on something with more penalty and train AP instead of SS. Which is more efficient? I hope it is SS, because AP seems like it is more flexible.
TheHatchetman
October 27 2008 10:59 AM EDT
"isn't this almost strictly better than steel skin?"
On mages and enchanters, yes ^_^ on walls and heavily-armored tanks, no...
I just realised I get an extra 2 AC with AP on my HoC. With only base HoC, and a CB T-shirt giving AC, I am at -2 instead of -4. :P Can someone check this with a non-base HoC?
I checked my raw lv/trained lv of fireball, and it works out to 1.11999. I have a HoC and a AG, with AP trained. The AG is +13, shouldn't my HoC give 1.2% penalty, not 1%?
Why isn't armor proficiency abbreviation in the spellcheck?
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