Hal's damage jumps in Melee? (in General)


AdminQBGentlemanLoser [{END}] September 28 2008 5:51 AM EDT

from a recent fight, cut out my own part in it. Hal's damage here jumped about 500K (or about 50% of what it was doing in ranged) in melee. I've fought this character a couple of times, and noticed it happening in all the fights.


Ranged

Hal shot SUPERMAN [92447]
Hal shot SUPERMAN [104702]

Hal shot SUPERMAN [70481]
Hal hit SUPERMAN [85912]

Hal hit SUPERMAN [102681]
Hal hit SUPERMAN [72744]

Hal hit SUPERMAN [79920]
Hal hit SUPERMAN [80017]
Hal hit SUPERMAN [83021]

Hal shot SUPERMAN [98774]
Hal shot SUPERMAN [91990]

Melee
Hal shot SUPERMAN [157053]
Hal hit SUPERMAN [150579]


Hal shot SUPERMAN [155001]

AdminQBGentlemanLoser [{END}] September 28 2008 5:53 AM EDT

Ranged
Hal hit SUPERMAN [80740]

Hal shot SUPERMAN [101095]
Hal hit SUPERMAN [107456]

Hal shot SUPERMAN [66514]
Hal hit SUPERMAN [72212]

Hal hit SUPERMAN [106465]
Hal hit SUPERMAN [72169]

Hal shot SUPERMAN [86258]
Hal shot SUPERMAN [81591]

Melee
Hal hit SUPERMAN [138227]


Hal hit SUPERMAN [167453]


Hal shot SUPERMAN [164713]

AdminQBGentlemanLoser [{END}] September 28 2008 5:55 AM EDT

Ranged (This should be enough, not gona post any more logs...)
Hal shot SUPERMAN [67917]
Hal shot SUPERMAN [73609]

Hal shot SUPERMAN [105268]
Hal shot SUPERMAN [88360]

Hal shot SUPERMAN [83501]
Hal shot SUPERMAN [109021]

Hal hit SUPERMAN [99089]
Hal hit SUPERMAN [81317]

Hal hit SUPERMAN [105170]
Hal hit SUPERMAN [80898]
Hal hit SUPERMAN [68017]

Melee
Hal hit SUPERMAN [139446]


Hal shot SUPERMAN [160027]


Hal hit SUPERMAN [142927]


Hal skewered SUPERMAN [170439]

LittleLauren September 28 2008 5:57 AM EDT

I believe that there is a reduction to damage in ranged, so you always do more damage in melee. http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=002Y44

AdminQBGentlemanLoser [{END}] September 28 2008 6:02 AM EDT

LoL! Why do I always forget that? ;) (For some reaosn I thought it was DD only...)

But that's a savage jump isn't it? 100% difference (round about) in some cases.

And doesn't that kind of negate the DEX/CTH penatly in Melee for Ranged weapons?

Who cares if you hit 60% less in Melee, if you now hit for 60% more damage due to the removal of the ranged round damage reduction.

{Wookie}-Jir.Vr- September 28 2008 6:06 AM EDT

Wow that's a good point, I never thought of it like that :/

LittleLauren September 28 2008 6:08 AM EDT

Yea, you hit for 60% less in ranged I think. (Or 60% of melee damage) (I think 60% of melee damage)

AdminQBGentlemanLoser [{END}] September 28 2008 9:37 AM EDT

OK, I found the changelog;

"The number of ranged rounds has been increased from 3 to 5.

Ranged damage (physical and magical) has been reduced 40%."

I assumed it was Ranged Weapon damage that got reduced (and on top DD still has the Ranged round penalties to damage, but physical doesn't suffer that?), but is it only physical damage in the Ranged rounds?

So an Elbow has a 40% Damage reduction in the (now) 6 Ranged rounds, but it jumps back up to 100% Damage (with a 60% chance to hit and PTH penalty) in Melee?

Yukk September 28 2008 11:13 AM EDT

Wow. That's just wrong.

Admindudemus [jabberwocky] September 28 2008 11:14 AM EDT

that does seem like it would be very close to a wash and only adds unnecessary complexity if the damage is actually around where jon thinks it should be!

King September 28 2008 12:34 PM EDT

yep it's pretty much there is a rolling reduction for ranged damage decreasing each round as you reach melee untill you're eventually doing a really strong point blank shot in melee. (provided you can hit them)

I'm fairly sure this is to encourage the use of 2 weapons (WA doesn't exist anymore either so i don't really see a problem with it).

Admindudemus [jabberwocky] September 28 2008 12:38 PM EDT

i think the point though is that it doesn't actually work out that way. the average damge per round is closer to constant in the current setup.

Sickone September 28 2008 4:20 PM EDT

Well, yeah, but don't forget bows also only fire every other round.

So now in ranged you get hits each round at 60% damage... say, quad hits from huge DX advantage and +200 PTH, for an average of 240% base damage per round.

In melee you get hits every other round (so automatically 50% damage on average) at a 60% DX and PTH penalty... so while you may still retain the DX advantage even with that penalty, you only get 0.4*200=80% PTH instead of 200%, hitting for a 280 final CTH instead of 400... or, in other words, an average of 140% of base damage per round (280% in rounds 1, 3, 5, etc with no damage in rounds 2,4,6, etc).

Sickone September 28 2008 4:24 PM EDT

P.S. Also, BG effect only works in ranged rounds, so if you have a large enough pair of BG on (a hypothetical, never seen before +20 named pair), you wouldn't even notice the per-hit damage difference as it would cancel itself out.
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