Maybe something that increases a minions HP by a %??
Or something to that effect.
AC minimizes the amount of damage taken I thought...?
Sickone
September 20 2008 12:25 AM EDT
Yup it does... but it does have the same end-effect, doesn't it ?
Or, you know, at least "something to that effect" ;)
Gauntlets of "Fortitude"? :: Increases Base HP by 1% per point.
Tylan
September 20 2008 12:46 AM EDT
Big issue I see with this is the % by point. What kind of curve are you looking at per point of increase? I mean if someone with 1mil hp has a +25 set, that's 250k non-dispellable health they would be gaining, which just seems overpowered imho.
Why not have a base increase of say 5-10%, and each point just increases AC? Put a steep NW curve on them to keep everything reasonable.
increasing HP has synergy with TSA for starters. Plus it'll allow one to increase enc. That's the only uses I can imagine.
Considering the only gloves (to my knowledge) that walls use is TGs and that doesn't really add much at all.
So this would give a boost to walls.
Sacredpeanut
September 20 2008 11:03 AM EDT
Increasing minion HP by a % is slightly different to AC in that they have different effects on things that work off damage (GA,VA etc) and things that work off HP (TSA).
Having said that I'm not sure if the differences are enough to warrant an item that increases HP.
QBsutekh137
September 20 2008 11:07 AM EDT
Yeah, that's what we need, an enhancement to walls! I mean, they have everything -- boredom, lameness, sameyness, and ho-hum-ability. Plus, they really are totally underpowered, what with the incredibly weak factors like TSA and PL being involved... Almost no one can use a wall to their advantage, and even when they do, it takes a veritable master of strategy just to know how to run one! Such a challenge!
Definitely, walls need a boost... They add so much to the game and have been underpowered for so, so long.
Sut, you try having a Mod hit your wall and ruin your entire plan of using a wall and PL... That would be one of the reasons Mod is here now... its just no one uses them to their advantage much yet...
Walls are the middle ground between tanks and mages.
QBsutekh137
September 20 2008 2:38 PM EDT
Walls didn't even used to exist, and this is my opinion only: I think Walls are lame.
In fact, if I took a trek in the Wayback Machine, I could dig up a thread where Jonathan said the exact same thing back on CB1.
No use crying over spilled milk though, and sorry Drac, I don't think I could care less if I tried about your hardships with running your wall(s?). If they aren't working for you, then stop using them. Adapt. Least, that's what Ranger always used to tell me. Sympathy isn't something much I go in for these days unless there is a glaring lack of balance somewhere.
And when it comes to HP, there is absolutely no lack of balance. Hence, my sarcasm.
Its okay Sut I already did adapt... that is what playing at the top is all about ^_^ Adaptation, and survival of the fittest!
Walls are just tanks who skipped PE class...
train another attribute!
I did.... its called Steel Skin! Sticks and stones can't dent my wall, but Shocking grasp will hurt me >_<
QBsutekh137
September 20 2008 6:33 PM EDT
That's pretty damn fine, Drac, I have to say! *smile*
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