Healing Fine for 5 Minions (in General)


Fanta [Fanta's Forge] July 9 2007 6:18 PM EDT

I've just realized 5 minion teams have to pay the full fine of healing all your minions even if the familiar is still alive after the battle (where all other minions are dead).

I really don't think it's all too fair. Any other opinions?

th00p July 9 2007 6:21 PM EDT

Who cares, it's an extra, what, $50?

Fanta [Fanta's Forge] July 9 2007 6:37 PM EDT

80 dollars, actually...

And it does cut my rewards quite a bit, considering I get around 350-550 a fight. Not all end up with only my familiar left but still it kinda annoys me.

QBRanger July 9 2007 7:00 PM EDT

Well you can refuse to pay it and have your minion wounded or dead the next battle I guess.

But I would worry about the familiar being upset and attacking you instead :)

AdminQBnovice [Cult of the Valaraukar] July 9 2007 8:17 PM EDT

1/3 to 1/5 of your cash rewards is an ugly penalty to take, even if it's only a quarter of your fights...

Rubberduck[T] [Hell Blenders] July 9 2007 10:27 PM EDT

Does the familiar count as a minion when calculating the healing cost? (more minions=more cost). If so I agree but I suspect that it does not.

AdminQBnovice [Cult of the Valaraukar] July 9 2007 10:38 PM EDT

An extra living minion costs like $2 to heal if you win a fight...
if you "lose" a fight, meaning all but your familiar is dead it cost 10x the normal amount.

Rubberduck[T] [Hell Blenders] July 9 2007 10:50 PM EDT

I agree paying the higher cost when you win is wrong.

Fanta [Fanta's Forge] July 11 2007 1:11 AM EDT

You know, I was pretty happy that I found I could beat The Alchemist but the challenge bonus for money seems to cancel out with this stupid extra fine I get when only my familiar is left (90% of the time).

I won the battle, come on.
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