Suggestion for seekers, in regards to CoC (in General)


horseguy001 [Blender 2021] December 9 2006 4:41 PM EST

It's my first CB suggestion, I'm so innocent, go easy on me :D

Anyways...

In regards to seekers and CoC, I think it would indirectly make CoC a little more viable to slightly alter the way seekers find their targets. Instead of hitting the mage with the highest DD spell first, why not track the mage that does the most damage first? In the case of CoC, no damage is done in ranged so seekers don't touch them, they just hit the first minion instead.

I don't know if this is plausible from a programming point of view, but it seems like a decent suggestion to me.

AdminQBnovice [Cult of the Valaraukar] December 9 2006 4:58 PM EST

that's a wonderful idea

Flamey December 9 2006 5:07 PM EST

That seems like a good idea.

I think, maybe, that's an idea that is good, but just not worth the effort, if you know what, I'm saying. Seekers aren't that big of a problem, and I don't think it will affect the popularity of CoC.

At least, that's what I think.

Shooto December 9 2006 5:19 PM EST

Well it would totally make seekers obsolete against CoC mages then. Most people use xbows/bows during ranged combat and switch to melee weapon/UC for melee. CoC would have to be brought down in strength then to compensate for that. I thought the whole idea it did so much damage was because it didn't fire in ranged.

Flamey December 9 2006 5:26 PM EST

That is the whole idea, and that's why it does the most damage.

It is possible for your CoC mage to not get hit in ranged, and there is nothing wrong with that.

FB would still be able to hit it in ranged, seeing as a CoC mage would almost definitely wear an AoI.

I think this is good, gives the mage a chance to hit more than once or twice in combat.

horseguy001 [Blender 2021] December 9 2006 5:29 PM EST

Well CoC still has other problems it has to worry about, such as getting hit harder by AMF then the other spells. At least this way you could build a strat around it, without having to make outrageous adjustments so you don't get killed before you can even get a casting off.

QBJohnnywas December 9 2006 6:04 PM EST

I like it. Although I can hear the FB and MM teams going 'Hey that wouldn't be fair! What about us? What about balance?'

;)

TheHatchetman December 9 2006 9:53 PM EST

I, personally LOVE the idea... I plan on using CoC in the future, and with the team setup i have, my main weakness will be Seekers on teams with DM...

TrueDevil [AAA] December 10 2006 10:36 PM EST

I'm a huge fan of MM, but I think this idea for CoC seems very nice.

QBOddBird December 10 2006 10:40 PM EST

Yes, this would spectacular for CoC. I like the idea quite a bit.

IMO, it still wouldn't be enough to justify using CoC over another spell, but I still like the idea.

TheHatchetman December 11 2006 12:28 AM EST

/me intends to change OBBQ's mind, with or without changes. Unless they make CoC worse...

TheHatchetman December 11 2006 12:51 AM EST

This would also be a big help to those who aren't Archers with huge ELBs and seekers take out the CoC teams that were built to last. They can kill that MM mage that's htting them for 300k + per round, then kill the CoC mage when melee rolls around, and the damage is still well-spread amongst however many minions you have left, therefore keeping the tank alive longer to effectively battle the CoC during melee.

If anyone else knows where i was going with this, please feel free to finish it. I know I had a valid point, it just slipped my mind. Sorry...

AdminQBGentlemanLoser [{END}] December 11 2006 3:08 AM EST

In theory I like the idea.

Only one problem. That means, for attackers, seekers *never* work in the first round of Ranged combat, as you have attacked before your opponents Mages, so none of thier Mages have caused damage yet...

BootyGod December 11 2006 10:32 AM EST

Seems like a good seeker reduction to me GL. Just let them hit the first minion like a normal arrow. Boost to CoC, and keep the FB and MM mages happy, and greatly reduces the effect of seekers (by 1/3, DUH). I love this idea horseguy :)

horseguy001 [Blender 2021] December 11 2006 12:29 PM EST

hehe thats what I thought too, basically buys the other spells one more round, and makes CoC a little more viable :D

AdminQBGentlemanLoser [{END}] December 11 2006 2:14 PM EST

Yet they have the same 'defensive' power, as enemy mages attack before you.

And it's the defensive use, of massive ammo, that most have problems with.

Why not just make CoC immune to seekers?

TheHatchetman December 11 2006 2:30 PM EST

I thought defensive Explosive shots were the main threat...

horseguy001 [Blender 2021] December 11 2006 2:52 PM EST

I always assumed the fight order was the same regardless of who attacks first, so I don't think that would change the outcome of seekers not tracking the first round.

AdminShade December 11 2006 3:00 PM EST

So you want to make it even more Mage Blender?

BootyGod December 11 2006 5:21 PM EST

Oh Shade, come on. If we gave the mages a 4th turn INSTA WIN spell with a base cost of 1 xp, they would STILL love to half the tanks in the game (sorry you tanks not using exshot and seekers).

Seriously, I am not exaggerating there. It would still be hard for mages to win. Anything that gives mages a chance now is highly appreciated (considering every main character I ever ran was a tank, this is saying something)

horseguy001 [Blender 2021] December 12 2006 12:02 AM EST

I think mages are disadvantaged enough as far as mage vs. tank is concerned that this won't tip the scale all that much. Mages could use a boost against seekers, I don't think anyone disagrees with that. It's only one round (well 3 in the case of CoC).
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