armor change part 2 (in Changelog)
  
  
  
  
  
  
        removed HoI
    BG to 0.01 archery per enchantment level
    CoI to 1% bonus to DD spells per level
    CH to 2% bonus to enchantments per level
  
  
 
  
  
  
    
  
  
    Myonax
    
    May 10 2005 4:31 PM EDT
  
  
    Whoot
  
  
 
  
  
    Synco
    
    May 10 2005 4:31 PM EDT
  
  
    first
  
  
 
  
  
    IndependenZ
    
    May 10 2005 4:32 PM EDT
  
  
    Gotta love it!
  
  
 
  
  
  
    My CoC has no Bonus and i have my corn on
  
  
 
  
    
  
  
    Myonax
    
    May 10 2005 4:34 PM EDT
  
  
    Confirmed no bonus to CoC w/ +7 Corn and +5 CoI (I fought and trained)
  
  
 
  
  
  
    CH is Corn, and whats Eo/ED?
  
  
 
  
  
    Synco
    
    May 10 2005 4:34 PM EDT
  
  
    what's CH?
  
  
 
  
  
    AdminShade
    
    May 10 2005 4:35 PM EDT
  
  
    try train -> home?
  
  
 
  
    
  
  
  
    Luke,
 CH to 2% bonus to enchantments per level
That's the corn.. only Enchantments.
  
  
 
  
  
    [-war-]
    
    May 10 2005 4:37 PM EDT
  
  
    Uh do they still give ac?  or is it each + gives level stuff instead.
  
  
 
  
  
  
    I think I'm only getting 1% bonus.
  
  
 
  
    
  
  
    Myonax
    
    May 10 2005 4:38 PM EDT
  
  
    Opps my bad Glossed over Corn not effecting DD.
  
  
 
  
    
  
  
    WeaponX
    
    May 10 2005 4:41 PM EDT
  
  
    i'm shocked. corn + 10 is 20 % to an AMF
  
  
 
  
  
    [-war-]
    
    May 10 2005 4:46 PM EDT
  
  
    It used to be that the magic bonus stuff only gave lower than 100% of what it says it would apply right?  Just like the -% magic.
Also want to know, will all the items that give enchantment stuff now give enchantment per + instead of + and ac?  Because if not then  it will seem unbalanced for certain items  especially people with DB's.
  
  
 
  
  
  
    I think you people forgot, a corn is INSANELY expensive to upgrade past oh.. I dunno..  +5
  
  
 
  
  
    AdminShade
    
    May 10 2005 4:54 PM EDT
  
  
    Cornuthaum is indeed very expensive to upgrade:
A Cornuthaum [0] (+8) worth $1,863,550 owned by Mr Bones (Chicken Farm)
also indeed if an item has 1% magic penalty it gives .75% penalty to Enchant offense and .66% to enchant defense, the new Corn change however is the full % bonus.
  
  
 
  
  
    [-war-]
    
    May 10 2005 4:57 PM EDT
  
  
    Ok I found a solution, get db to have some sort of AC bonus, lets say 1/10th or 1/5th of enchantment level.
  
  
 
  
    
  
  
    Myonax
    
    May 10 2005 4:58 PM EDT
  
  
    Jon, 
How do these changes reflect in naming?
From naming Page:
Naming armor increases its stats by 4%, whether this is AC (for most armor) or something else such as for tattoos or Displacement Boots. (This 4% is treated as "enchantment bonus" so it will apply to magical as well as physical damage.) 
So will that add a 4% boos in enchantments making
CoI + 5 = CoI + 9?
and
Corn +5 = Corn +9?
  
  
 
  
  
    Bolfen
    
    May 10 2005 5:06 PM EDT
  
  
    What were the old BG's archery grant?  0.15?  
  
  
 
  
    
  
  
    mchaos
    
    May 10 2005 5:08 PM EDT
  
  
    Myonax, I certainly don't speak for Jon, but I think that the naming bonus is tacked onto the end, so if you have a CoI +5, the naming bonus tacks on .2% (4% of the 5% that the plus gives you) for an overall effect of +5.2%.
  
  
 
  
  
    AdminShade
    
    May 10 2005 5:08 PM EDT
  
  
    belegs used to give .2
  
  
 
  
  
    Bolfen
    
    May 10 2005 5:11 PM EDT
  
  
    holy shmoly.  so the BGs were seriously nerfed?   +15 BG is something around 4 million NW.  I +20 is probably out of the question.
  
  
 
  
  
  
    "increases by 4%" means "multiplies by 1.04"
and as that page also notes, naming bonus always rounds up
  
  
 
  
  
    Arorrr
    
    May 10 2005 5:12 PM EDT
  
  
    Jon pwned you mages all. 
At least the change to Corn make no different to my strat. Though EG hurts.
  
  
 
  
  
  
    Is a ToI/ToF/ToS affected by the minion's wearing of a Corn?
  
  
 
  
    
  
  
    WeaponX
    
    May 10 2005 5:17 PM EDT
  
  
    was the BG's a typo or did you really make them 0.01 i guess i think you meant 0.1
  
  
 
  
  
    Becoming
    
    May 10 2005 5:22 PM EDT
  
  
    MegamanV, there was no typo.  If they granted .1 per + then everyone could get them to +10 and never train a single experience point into archery.
  
  
 
  
  
    Synco
    
    May 10 2005 5:22 PM EDT
  
  
    Um...0.01 is 1% and 0.1 is 10%
Do u think he meant 1% or 10%?
I don't think he meant 10%...
  
  
 
  
    
  
  
    WeaponX
    
    May 10 2005 5:25 PM EDT
  
  
    but 0.01 means you'd need like 4 mill to make them the equivalent of what they were. that is a tremendous nerf
  
  
 
  
  
    QBRanger
    
    May 10 2005 5:27 PM EDT
  
  
    Yes, Jon nerfed archers a bit.  Anyone doubt that would happen?
  
  
 
  
  
  
    the ToA change more than makes up for it.
  
  
 
  
  
  
    BG formerly gave 0.15; Shade is either smoking something or remembering something from the very distant past
  
  
 
  
  
    Synco
    
    May 10 2005 5:36 PM EDT
  
  
    Hi Shade... *cough* drugs *cough* =P j/k
  
  
 
  
  
  
    Can BG's take archery above the 100% cap?
  
  
 
  
  
    [-war-]
    
    May 10 2005 5:40 PM EDT
  
  
    only if u got trillians of cb to spend.
  
  
 
  
  
    Warchild
    
    May 10 2005 5:41 PM EDT
  
  
    another quick question
the BG used to be able to take archery above 1.00  is this still true?
Side note: Shade was not the only person that was under the impression that BG's added .2 to archery ...oh well
  
  
 
  
  
    Quark
    
    May 10 2005 5:42 PM EDT
  
  
    Can anyone confirm the average price over NW of the HoI?  When mine got deleted I got a mil back, but I paid 1.6 mil for it in auctions, and I thought that was a normal price.  Did I miss the average auction price and royally overpay for it?  (I'm assuming the refund I got was based on average price over NW).
(Is this something Jon needs to check since the HoI doesn't exist on the meta-stats any more)
Thx.
  
  
 
  
  
    QBRanger
    
    May 10 2005 5:44 PM EDT
  
  
    Ok,
Now naming a corn or coi will give it an additional +1 due to the rounding up factor.
But what will naming Belegs do?
IE if you have +10 belegs thats .1 bonus to archery.  naming gives 4% so you talking .14? will that round up to 1.0?? please please let it.
  
  
 
  
    
  
  
    mchaos
    
    May 10 2005 5:50 PM EDT
  
  
    G Maximus,
google cache of item meta stats from April 28:
~one mil over NW
   
  
  
  
    1.04 * 10 rounds up to 11
work with me here, guys
  
  
 
  
  
    Quark
    
    May 10 2005 5:56 PM EDT
  
  
    Hm - forgot about google cache.   Oh well.  Guess I overpaid. Thanks, guys.
  
  
 
  
  
    Warchild
    
    May 10 2005 5:57 PM EDT
  
  
    Ranger the bonus that naming gives is to the actual + not the effect generated by it...meaning that the +10 named Beleg's will be the same as a +11 unnamed Beleg's (10 * 1.04 =10.4 rounded up to 11) 
Basically the naming on Beleg's will always give another + (unless of course someone takes theirs to over +25)
  
  
 
  
  
    LumpBot
    
    May 10 2005 9:36 PM EDT
  
  
    I'm a bit confused, what is the point of bringing belegs down and putting tulkas up?  Everyone is just going to buy TGs and do slightly less range damage.  This doesn't seem to do much except make us all scramble for new junk.
  
  
 
  
  
    LumpBot
    
    May 10 2005 10:22 PM EDT
  
  
    You know it would be cool if Belegs and elven boots were now forgable since Tulkas, BoM, and such not is.
  
  
 
  
  
  
    I guess the thought must be that archery was overpowered.
  
  
 
  
  
    spydah
    
    May 11 2005 7:36 PM EDT
  
  
    " This doesn't seem to do much except make us all scramble for new junk."
um, have you not been paying attention? That's about 50% of the game.
/\88/\
  
  
 
  
  
  
  
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